How would I go about modifying the tracked skeletons' transforms?

Development

Also, I see this in my output logs when packaging for windows development:

LogUObjectHash: Compacting FUObjectHashTables data took   0.82ms
LogTurnkeySupport: Selected target: ZEDUnrealLiveLink
LogLauncherProfile: Unable to use promoted target - D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/Binaries/Win64/ZEDUnrealLiveLink.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/ZEDUnrealLiveLink.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54093  -project="D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/ZEDUnrealLiveLink.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/ZEDUnreal
LiveLink.uproject" -target=ZEDUnrealLiveLink  -unrealexe="C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/Builds/win1" -clientconfig=Development" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/ZEDUnrealLiveLink.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54093 -project="D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/ZEDUnrealLiveLink.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/ZEDUnrealLiveLink.uproject" -target=ZEDUnrealLiveLink -unrealexe="C:\Program Files\Epic G
ames\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/Zed Live Link/zed-livelink-main/zed-livelink-main/UnrealProject/Builds/win1" -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.13 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Zed Live Link\zed-livelink-main\zed-livelink-main\UnrealProject\ZEDUnrealLiveLink.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ZEDUnrealLiveLink Win64 Development -Project="D:\Zed Live Link\zed-livelink-main\zed-livelink-main\UnrealProject\ZEDUnrealLiveLink.uproject" -Manifest="D:\Zed Live Link\zed-livelink-main\zed-livelink-main\UnrealProject\Intermediate\Build\Manifest.xml"  -remoteini="D:\Zed Live Link\zed-livelink-main\zed-livelink-main\UnrealProject"  -skipdeploy  -log="C:\Users\My Name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-ZEDUnrealLiveLink-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\My Name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-ZEDUnrealLiveLink-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for ZEDUnrealLiveLink (no existing makefile)
UATHelper: Packaging (Windows): Total execution time: 0.43 seconds
UATHelper: Packaging (Windows): ZEDUnrealLiveLink modifies the value of GlobalDefinitions. This is not allowed, as ZEDUnrealLiveLink has build products in common with UnrealGame.
UATHelper: Packaging (Windows): Remove the modified setting, change ZEDUnrealLiveLink to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the ZEDUnrealLiveLinkTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
UATHelper: Packaging (Windows): Took 0.55s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\My Name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-ZEDUnrealLiveLink-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

I made a new post because this is different from the original question. I found a solution there.