# Foot keypoint not evaluate correctly in SDK 3.6.5 body tracking sample code for BODY\_FORMAT::POSE\_34

**URL:** <https://community.stereolabs.com/t/foot-keypoint-not-evaluate-correctly-in-sdk-3-6-5-body-tracking-sample-code-for-body-format-pose-34/895>\
**Category:** C++\
**Tags:** windows\
**Created:** [February 22, 2022, 3:45am UTC](https://community.stereolabs.com/t/foot-keypoint-not-evaluate-correctly-in-sdk-3-6-5-body-tracking-sample-code-for-body-format-pose-34/895 "2022-02-22T03:45:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Maitai](https://community.stereolabs.com/user_avatar/community.stereolabs.com/maitai/32/394_2.png) [@Maitai](https://community.stereolabs.com/u/Maitai)\
**Post date:** [February 22, 2022, 3:45am UTC](https://community.stereolabs.com/t/foot-keypoint-not-evaluate-correctly-in-sdk-3-6-5-body-tracking-sample-code-for-body-format-pose-34/895/1 "2022-02-22T03:45:55Z")

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I downloaded and ran SDK (v. 3.6.5) the sample for body tracking and when I tried BODY\_FORMAT::POSE\_34, the foot keypoint didn’t seem to follow my body/leg.

So, I wonder if this is my fault or an SDK bug. I’m using Nvidia T600. Here are some ss. Thanks

![Screenshot 2022-02-22 104530](https://community.stereolabs.com/uploads/default/original/1X/a658743ac1407f2b2098891c9d1d7d2a1a48c186.png)

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**Author:** ![ludovick.razafy](https://community.stereolabs.com/user_avatar/community.stereolabs.com/ludovick.razafy/32/3863_2.png) [@ludovick.razafy](https://community.stereolabs.com/u/ludovick.razafy)\
**Post date:** [February 24, 2022, 2:39pm UTC](https://community.stereolabs.com/t/foot-keypoint-not-evaluate-correctly-in-sdk-3-6-5-body-tracking-sample-code-for-body-format-pose-34/895/2 "2022-02-24T14:39:34Z")

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Hi Maitai,

It is an excepted behavior for current SDK version. we only use hip and knee orientation to compute foot orientation. It will be improved in the future version by using more keypoints.

Ludovick
