Hello,
We would like to add support for our in house VR HMD to the unreal zed plugin. What is the proper way of doing this?
Currently the plugin crashes when trying to estimate the EyeToZedDistance because of unknown HMD. Hardcoding the value to 10 (same as Oculus) fix the crash but the rendering of the zed video on the left eye is broken.
Could you tell me :
- what the EyeToZedDistance represent exactly and how to calculate it.
- if there is any thing else that is HMD specific, should be modified and could potentially fix the rendering issue on the left eye?
Thanks